AI Insights · Timothy · July 2022
Top 5 3D Cartoon Games in Croatia: Q2 2022 Performance
Discover the performance trends of the top 5 3D cartoon games in Croatia during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 3D cartoon games in Croatia showed varied performance trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower reveals interesting insights into the popularity and financial success of these games.
Gardenscapes from Playrix experienced a fluctuating weekly revenue, peaking at approximately $7.2K in early May and then seeing a gradual decline to around $5.2K by the end of June. Weekly downloads also showed a downward trend, starting at 1.1K and dropping to 632 by the end of the quarter. Weekly active users varied, with a high of 25.1K at the beginning of the quarter and stabilizing around 22.2K towards the end.
Brawl Stars by Supercell saw a notable peak in weekly revenue of about $9.2K in early May, but it declined to $3.9K by the end of June. Weekly downloads remained relatively stable, averaging around 2.2K throughout the quarter. The game maintained a high level of weekly active users, peaking at 89.7K in early May and ending the quarter with around 76.1K.
Fishdom, another title from Playrix, had a steady weekly revenue, reaching its highest point of approximately $5.2K in mid-May and then slightly declining to $4.2K by the end of June. Weekly downloads were quite variable, peaking at 5.6K at the start of the quarter and ending with 4.9K. Weekly active users showed a general upward trend, starting at 24.2K and increasing to 25.2K by the end of June.
Homescapes, also from Playrix, had a peak weekly revenue of about $6.1K in late March, with a gradual decline to around $3.9K by the end of June. Weekly downloads fluctuated, starting at 1.6K and ending at 747. Weekly active users remained relatively stable, with minor fluctuations around the 36K mark throughout the quarter.
Lords Mobile: Kingdom Wars by IGG.COM showed a consistent weekly revenue, peaking at approximately $4.5K in late April and ending with about $3.3K in late June. Weekly downloads had a declining trend, starting at 1K and dropping to 407 by the end of the quarter. Weekly active users saw a peak of 6.4K in mid-May and then decreased to around 5.2K towards the end of June.
For more detailed insights and data, visit Sensor Tower.